Numerous customs, cultures, and trends have come and gone over the years. Before our time, these things were altering. People began exploring new belief systems as they developed. It kept on changing, and people moved on from the past. But one thing still kept on going. That is sports. It is still evolving with people and time. Sports was part of the social system, which started as a fun activity. But with time, it became a healthy competition between the opponents. It attracted spectators, who later became fans. Then, Sports became the pride of the Nation. The national teams started to compete with each other. It was a way to connect people. Businesses developed based on sports. In today’s time, sports have changed a lot. Wearable Sports Technology has become an essential part of player management and selection systems.
What Is Wearable Sports Technology?
People can watch the match with more precision sitting in their homes. It is all happening thanks to evolving technology that sports have adapted. Players can also access games to improve their performance. For that, new technology is evolving and becoming part of the system.
It has sorted the process by providing crucial performance analytics data to plan the players’ workouts, diets, and rest. It is also becoming necessary for grass-root level players because of the metrics. That benefits them to understand their performance.
- Acceleration– This metric refers to the rate at which a player increases in speed.
- Deceleration- This metric refers to the rate at which a player decreases in speed.
- Average Speed- It refers to the average speed of a player over a given period.
- Total Distance- This metric refers to the total distance that a player travels over a given period.
- Total Sprints- It refers to the number of times a player reaches high speeds over a given period.
- Top Speed- This metric refers to the highest speed reached by a player over a given period.
- Average Game Time- This metric refers to the amount of time a player spends on the field during a game.
- Heat Map- It shows the areas of the field where a player or team is most active or effective.
- Average Work Ratio- This metric refers to the work amount that a player or team performs during a game, relative to other players or teams.
- Sprint Distance- This metric refers to the distance that a player runs at high speeds during a game.
Based On These Metrics, Players Are Benefited Further With Sports Technology
1. Improve Performance
Personal Performance Tracker devices and sensors can provide real-time data and analysis to help athletes understand and improve their performance. It can include data on factors such as heart rate, speed, distance covered, and other metrics.
2. Enhanced Training And Conditioning
It can help coaches and trainers monitor athletes’ progress and make more informed decisions about training and managing. It can help optimize performance and reduce the risk of injuries.
3. Increased Safety
Wearable Devices in Sports, such as sensors and medical tracking systems, can help coaches and trainers monitor athletes’ health and identify potential injuries before they occur. It can help keep athletes on the field and reduce the risk of long-term health problems.
4. Sports technology For Fans
It can enhance the viewing experience for fans by providing more immersive and interactive coverage of games.
Final Words- Sports Analytics
Wearable Sports Technology, Footrax, is providing these benefits on the grassroots level to kids, emerging players, and laypeople to monitor, infer and improve.